Electronic Resource
Article - An investigation of motivation and experience in virtual learning environments: a self-determination theory Vol. & Hal.: Vol. 24, No. 2, Hal. 591–611
With the development and evaluation of information technology, virtual reality tech-
nology provides opportunities to offer an immersive and interactive experience for
supplementing traditional classroom lecture and creating innovative online learning in
education curricula and professional training. Given that the arena of 3D entertainment-
oriented virtual worlds is creative and quickly evolving, applying a theory-based
motivational model to examine the properties of virtual world environments in the
context of education remains relatively unexplored territory. Thus, the present study
applies the research frameworks of Self-Determination Theory (SDT) and hedonic
theory to an understanding of how 3D virtual reality technology contexts satisfy or
obstruct psychological needs and thus foster or undermine sustained engagement,
affecting behavioral intentions. This study extends existing literature in the field by
showing that psychological needs and hedonic experience are important components in
understanding virtual reality technology and human interaction. The findings are
important in explaining the value of 3D virtual reality technology in educational
applications that contribute to the overall enhancement of the learner’s motivation
and learning experience.
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