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Article - Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta?analysis and systematic review Vol. & Hal.: Vol. 29, No. 4, Hal. 10427–10471
Although many studies in recent years have examined the use of gamification as a moti-
vational strategy in education, evidence regarding its effects on intrinsic motivation is
inconsistent. To make the case for or against the adoption of gamification in education, this
study examines its effects on students’ intrinsic motivation and the underlying motivational
factors: perceived competence, autonomy, and relatedness. In this review, we analyzed
the results of studies comparing gamified learning with non-gamified learning published
between 2011 and 2022. The results of our meta-analysis of 35 independent interventions
(involving 2500 participants) indicated an overall significant but small effect size favoring
gamified learning over learning without gamification (Hedges’ g=0.257, 95% CI [0.043,
0.471], p=.019) with no evidence of publication bias. Gamification also exerted a positive
and significant effect on the students’ perceptions of autonomy (Hedges’ g=0.638, 95%
CI [0.139, 1.136], p=.012) and relatedness (Hedges’ g=1.776, 95% CI [0.737, 2.814],
p=.001), but minimal impact on competence (Hedges’ g=0.277, 95% CI [0.001, 0.553],
p=.049). To further investigate the possible reasons for the small impact on intrinsic moti-
vation, a systematic review of 31 studies was conducted. The findings revealed two major
challenges encountered in the adoption of gamification to increase students’ intrinsic moti-
vation: students’ lack of perceived competence and lack of perceived autonomy in gamified classes.
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